The majority of Human and Alien Campaign Levels have had their score settings readjusted."Taking out the Trash" is now Team Elimination.“Juggernaut” now grants much less defense.Stabilizer and Hair Trigger no longer overshadow all other options.Shield Battery is no longer overshadowed by all other options.Combat Armor and Adrenaline Boost no longer outclass all other options.Most notably, Rocket Launcher and Ion Cannon no longer outclass all other options. Explosives are now drastically less polarizing.Most notably, Focus Beam and Destroyer no longer overshadow all other options. Heavies were overall buffed and made less polarizing.Most notably, Holy Grail no longer overshadows all other options. Snipers have been significantly toned down but also made less polarizing.Most notably, Bubble Blaster is no longer outclassed by all other options. Automatics were overall buffed and have also been made far less polarizing.Most notably, Plasma Shot is no longer outclassed by all other options. Shotguns were overall made far less polarizing.Most notably, Vamp Charger is now a genuine threat at close range. Sidearms have been made far less polarizing and were overall buffed.Most notably, Golden Mauser has been reworked to no longer be a useless grinding gimmick. Starters were overall buffed and made less polarizing.All Plasma weapons and some Energy weapons can now deal Splash damage.All weapons can now land Headshots and Critical Hits.Teleport's energy consumption has been slightly nerfed (though it still allows three uses per recharge).Land Mine's power and cooldown have been nerfed.Grenade's cooldown has been slightly nerfed, although it now has a far greater velocity and duration. ![]() Katana's power and reflection duration has been lowered however, its range has been slightly increased.Emergency Heal recovers less HP but now has a larger healing pulse.Resupply's cooldown has been drastically reduced.Improved the AI's capabilities in using Emergency Heal and Particle Cannon.The AI has been buffed, having increased Vision. ![]() Hard Mode Release: Raze 2 Remix (Hard Mode) Version History Version 1.0 (Initial Release) Alien Campaign enemies have been further improved upon from Normal Mode, and match settings can now also vary to further increase difficulty. Human Campaign enemies have been further improved upon from Normal Mode, and most notably the Commander is now present in every level. The AI were further buffed and gameplay mechanics have been further readjusted, further increasing the skill curve from Normal Mode. Normal Mode Release: Raze 2 Remix (Normal Mode) Hard Mode Teammates are now noticeably helpful, but enemies are even stronger (due to improved AI and Loadouts) than they were in Vanilla. Enemies now use three pieces of equipment instead of just one and their loadouts can now vary their AI has also been increased by varying degrees.Īlien Campaign is now difficult not because your teammates are useless liabilities, but because you no longer have OP/Broken things to carry you. the Evil Legion of Dr.Human Campaign is no longer effortlessly easy but now moderately challenging.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |